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Changes to Moodle for 2016/17

The Moodle recharge event took place on Tuesday 27 June for those that couldn’t attend a brief summary of what went on can be found below.


This summer lots of changes are taking place so we split attendees up into four rooms and got them to rotate round to each room.  We asked everyone to give us feedback on the changes and the padlet is still open if you would like to comment.

 



 

New Features

Adding links to Echo recordings will change with a plugin making it easier for students and teachers to view recordings – see our online guide.

Reading lists will now be added using the External Tool or reading list blocks – see our online guide.

There are lots of new features for Moodle 3.1 – see our website for more details and new guides will be created over the summer.  In addition to our usual Moodle training before the start of term we are also offering bespoke training sessions for departments.  If you would be interested in this please get in contact (Lti.support@lse.ac.uk).


New themes

The look of Moodle is changing to be more modern and in line with the new LSE website.

LTI are working on getting the Moodle mobile app ready for 2017/18.  The app can be downloaded from itunes or Google play and more information will be made available on our website over the summer.

 

Turnitin have also made changes to their theme and on 1 August will introduce the Turnitin Feedback Studio which featuers a user-friendly interface, with a responsive design that is compatible with a wide range of devices.  More information about the changes can be found on our website.


My Feedback & Moodle archive

My Feedback is a feature that has been developed by UCL to improve access to assessment and feedback for students and staff.  One single view for all Moodle activities with marks and feedback.  The report will be combined with a live archive of Moodle so that users can view marks and feedback from previous years.  There will be a variety of options for staff with different roles gaining an overview of students marks and feedback.

Coursework  has been created by the Royal Veterinary College to enable more online and assessment and feedback options in Moodle.  LTI will be working on making it compatible with LSE Moodle for individual pilot projects in 2017/18.  Features include: double blind marking, sample marking, sampling workflows, personal deadline and no deadline assignments.  If you are interested in piloting this please contact LTI.Support@lse.ac.uk


Moodle labs & Moodle Audit

Moodle labs is a live instance of the most current version of Moodle which is available for LTI Spark or Ignite funded projects.

 

 

The Moodle Audit took place in March 2017.  LTI went through the methods and overall findings of the independent review.  Individual results will go out to each department in July for review with recommendations for improving your courses.

 

 



Next steps

Each department will be sent the results of the Moodle audit.  We are currently working on new guides and case studies to go on our website ready for the start of term.  We will be running bespoke Moodle training for departments – if you are interested in setting something up then please get in contact (LTI.Support@lse.ac.uk).

The Moodle refresh will take place on Tuesday 15 August for the majority of courses and Tuesday 12 September for courses used to collect dissertation submissions.  On these dates Moodle will be unavailable all day and students must ensure that they have downloaded any materials they would like to keep before these dates.  If you would like your course not to be included in the annual refresh then please let us know as soon as possible (email LTI.Support@lse.ac.uk).  More information about the Moodle refresh is on our website.

 

Moodle recharge

Following on from our post back in February on our plans for Moodle we will be holding an event for all Moodle editors on Tuesday 27 June from 3-4pm to give everyone a sneak peak of the changes that will taking place this August in time for the new academic year.

Image from @XarxanetTecnMoodle is getting a recharge for 2017/18.  In addition to the usual refresh of all courses we will be upgrading to version 3.1.  On the 27 June we will be going through some of the new features that we think editors will be most interested in and unveil our new theme for the platform.  We will also share the results of our Moodle audit and invite Moodle editors to try out our new features ‘my feedback’ and Moodle labs.

 

New features
Moodle 3.1 features improvements to the layout, course editing, course administration, grading, and activities.  We will go through some of the more significant changes plus give attendees a chance to try out our new interactive guides.

 

Moodle theme

LTI will be changing the look of Moodle to be more in line with the LSE website. We will give LSE Moodle editors a sneak preview of the new theme.

 

 

Moodle Audit

In March 2017 LTI carried out/commissioned an independent review of a sample of LSE Moodle courses from across all the departments.  Approximately 22% of all courses were reviewed using three different metrics – the 3E framework (Enhance, Extend, Empower), an overall classification and a traffic light Red, Amber, Green system.  We will be sharing the findings of this audit and promoting some of the good practice that was discovered as a result.  Individual reports will also be made available for departments which highlight areas or issues that were cause for concern or need attention.

 


Moodle labs

A separate instance of Moodle that features the latest release for teachers to test out new approaches to teaching and is available for LTI grant projects.

 

 

 

 

My feedback

Developed by and rolled out successfully at UCL.  My feedback allows students and staff a single view of all Moodle grades and feedback.

 

 

 

To reserve a place at the Moodle recharge event please book via the LSE Training and Development system.

More information about the Moodle refresh for 2017/18 can be found on the LTI website.

If you have any questions about the Moodle refresh or recharge email LTI.Support@lse.ac.uk

Playful learning

In February I was lucky enough to attend the ‘RemixPlay’ event at Coventry University.  Hosted in the amazing ‘Disruptive Media Lab’ the day featured some really interesting speakers (Ian Livingstone (CBE), Bernie DeKoven, Professor Nicola Whitton and Dr Sebastian Deterding).  There are already some great write-ups about the event which I won’t replicate here, instead see the blog post by Daryl Peel from University of Southampton and The Flying Raccon’s write up of Remix Play.

For me the conference highlighted the positive aspects of play and I left thinking that we should do more to invite ‘Playfulness’ in Higher Education.  Creating a playful environment/community encourages exploration, collaboration, creativity and gives people agency to try things out and have the freedom to fail, all key conditions for learning.  There is an abundance of literature on learning through play and it’s importance see ‘Play, Playfulness, Creativity and Innovation’ by Patrick Bateson, Bernard Suits book ‘The Grasshopper – Games, life and Utopia’ and the ‘How We Get To Next’ reading list on the Power of Play especially the video’s at the end.

Some nice examples of a playful environment given by speakers at the event:

http://www.musicalswings.com/about/

http://www.thefuntheory.com/piano-staircase

As Jordan Shapiro et. al. note in Mind/Shift Guide to Digital Games + Learning  (Joan Ganz Cooney Center/KQED, 2014)

Play is exploration. It involves imagination. It means investigating the world of the game and feeling the frustration, flow, and excitement that goes along with playing it.”

Games designed to enable learning are becoming more popular in Higher Education.  Games are a more structured version of ‘play’ and allow players to problem-solve and often involve collaboration and peer learning.  Although they often involve rules and winners, games give autonomy to the players and provide a safe environment to fail and to try and test things out.  They are often about making decisions and then seeing the consequences and receiving feedback on your actions.  As Professor Nicola Whitton stressed, students need low-impact opportunities to experience failure (micro failures); it’s how they get feedback, learn and improve.

Games at LSE

As part of an LTI grant, I have been working with colleagues in LTI on the LSE100 course to create a board game which was played in classes this term.  One of the key difficulties when designing the game was to get the balance between play and content right.  Too much content, and it’s not a game anymore, it’s a lecture and it’s not fun.  Too much concentration on the game, and the learning outcomes are not as obvious and it’s harder for students to make the links between the concepts that you are trying to illustrate.  We are now evaluating the game collecting and collating feedback from students and staff, so look out for updates on this shortly.

LTI has awarded several grants to projects involving games, including ‘Capture the Market’ board game mentioned above and an Ethnographic point and click video game, more info and resources can be found on our website.

Game workshop

If you are interested in exploring the use of games in education, we are running a workshop on ‘Designing quick and effective games for learning’ with Alex Moseley on Wednesday 26 April.  Alex has been involved with games in education for 8 years and has lots of experience with designing games for learning. You can read an interview with Alex on this blog and you can book a place on the workshop on Eventbrite.

Spark grants

Applications for LTI spark grants are now open http://lti.lse.ac.uk/lti-grants/ with the deadline of Friday 5 May.  If you are interested in finding out more, check out the LTI website and contact us to discuss your idea.

Live stream from NetworkED event Wednesday 1 March

As part of the LTI NetworkED seminar series, Professor Robert Allison Vice-Chancellor & President Loughborough University, will discuss ‘What is the place of technology in delivering an outstanding student experience?’.

 

More information about NetworkED and the upcoming seminar details can be found on the LTI website.

‘What is the place of technology in delivering an outstanding student experience?’

LTI are pleased to host Professor Robert Allison Vice-Chancellor & President of Loughborough University for our first NetworkED of 2017. Professor Allison will be discussing the role that technology and innovation have played in the success of Loughborough in becoming one of the leading universities in the UK, and the challenges he sees in the ‘uncertain futures’ for HE over the next 5 years.

The talk will be held on Wednesday March 1st at 2.30pm and will be held in KSW G.01.  Book your free ticket for this event here  http://bit.ly/2lgAlSy

 

Ahead of his NetworkED seminar next week we had a quick Q&A with Professor Allison.

 

Q. You have been the Vice-Chancellor and President of Loughborough University since September 2012, how has Loughborough responded to the significant changes that have occurred in Higher Education during that time?

Loughborough has responded by maintaining a degree of agility, allowing us to respond promptly to the expectations of our students and through working in partnership with them as stakeholders in the University, not as customers or consumers.

Q. Loughborough University has been successful in numerous university rankings during this time including being awarded 1st for student experience in the TES 2016 survey, what are the key principles at the heart of that success?

The most important factor in our success has been seeing our students as co-creators of their education and wider student experience and, through this, giving them a tangible link to the success and future of the University.

Q. What role have technology and innovation played in the enhancing the student learning and teaching experience at Loughborough?

In some areas the role of technology has been significant, in others not relevant at all.

Q. The theme of the 2017 NetworkED seminars is ‘Uncertain Futures’, what do you feel will be the most potentially disruptive (or transformative) issue facing Higher Education institutions in the next 5 years?

Disruptive: competition.

Transformative: marketisation.

 

For those that cannot attend the seminar will be recorded and added to the LTI Youtube channel.

You may also be interested in attending our upcoming NetworkED seminars:
Liz Sprout from Google education on Wednesday 10th May
Andy Moss from Pearson Education on Wednesday 14th June.

Long distance collaborative teaching – evaluation and recommendations

LTI Grants aim to test new forms of teaching, learning, and assessment at LSE through the use of technology, with the aim of diversifying student experience.  Last year LTI worked with the department of Government to run a multi-institution collaborative teaching project.  The project evaluation provided recommendations for future implementation and is summarised below.

The project

2015/16 LTI grant winner, Dr Francisco Panizza from the Department of Government worked with LTI to set up a collaborative long distance course on the politics and political economics of the BRICS* countries.  The transAtlantic course ran weekly as an elective pilot for students in the Michaelmas term 2015.

Francisco Panizza

Francisco Panizza

brics-tech-set-up-cropped
Tony Spanakos

Tony Spanakos

Using video conferencing technology, Dr Panizza delivered joint lectures with Tony Spanakos, Associate Professor in Department of Political science and Law at Montclair State University, USA.

Despite a 5 hour time difference LSE students were able to view their American counterparts in real time and contribute to discussions in the joint classroom, allowing them to benefit from a variety of viewpoints and experiences. The  technology also enabled additional speakers to guest lecture including Professor Lucius Botes, from the University of the Free State in South Africa.

Each two-hour session was based on a case study of a BRICS country.  Students were asked to work in cross University groups on a summit presentation and used the VLE (Virtual Learning Environment) Canvas to plan and discuss presentations.  Despite being a voluntary course double the number of LSE students applied to take part than were spaces available.

Course evaluation surveys indicated that students were very interested in the course content, non-Western accounts of the global South are not usually part of the undergraduate curriculum.  The interdisciplinary approach of the course and opportunity to work with students from another university were also stated as reasons for applying to take part.

brics-classroomThe lecturers aimed to ‘diversify and deepen the learning experience by allowing students the opportunity to hear and engage with multiple perspectives on a common theme’, and engage with the politics of the BRICS in a ‘far more diverse context than would have been possible otherwise’.  The students reported that the opportunity to have two professorial voices in one classroom was appreciated and the Q&As were very stimulating.  The lecturers noted that several students developed meaningful interactions with them and were able to broaden their advice for essays.  However careful preparation is required to allow for a seamless experience with technology.  Classes are easily delayed if video conferencing technology is not set up in advance and there are any technical problems.  The time difference is another factor that has to be taken into account.

 

Adapting the pedagogical approach

The evaluation of the BRICS project highlighted the need to develop new teaching methods and forms of student participation that take full advantage of new communication technologies.

As Senior Learning Technologist Kris Roger notes:

“As soon as you introduce the element of distance to a course, then you need to fundamentally rethink how you go about your teaching. […].  Not replicate exactly what we do as a face to face class. It’s like really embedding the distance, the technology, into practice rather than just focusing on preparing the class and the content and switching on the video and getting started”

The evaluation highlighted that the traditional LSE format of a lecture followed by a seminar did not translate well into this pilot, as lectures took over the collaboration time between LSE and MSU students.  Not only did more class time need to be devoted to enabling student collaboration but students needed more support with the initial forming and communicating in groups.  Lecturers reported assuming that students would be more comfortable choosing their own technology to communicate with each other; however, students found the multiplicity of platforms and lack of guidance confusing.  Once the platform Canvas had been selected for collaboration, students’ began effective discussions online and often reverted to using their own tools such as Whatsapp, Skype and Google Docs. This supports findings by LSE SADL that although students may be comfortable with using technology in their personal lives they are not familiar with applying these tools to their academic work.

Recommendations and next steps

Collaborative teaching and learning is a new area for LSE and as Dr Panizza noted “we only scratched the surface of a teaching experience full of possibilities”.  You can read the reflections of the course lecturers on the LTI blog.

One of the issues that was raised in the evaluation of this project was the role of LTI and how to better communicate our expertise as learning technologists.  Our aim is to ensure that where technology is used it extends teaching opportunities, enriches the student learning experience.  We now plan to embed training for collaborative teaching within future projects to support lecturers to adapt a more student centred approach.  Some of the recommendations for future collaborative projects are listed below:

  • Adopt a student-centred approach with emphasis on collaboration.
  • Clear information from the start: centralised platform or communication channel with information on the course; project goals, choice of technology and links between students’ contributions and evaluation need to be communicated.
  • Form and introduce the groups and the collaboration platform to be used at the start of the project. Students may still choose their own platform if they wish.
  • Clear instructions including roles and responsibilities along with a discussion on role norms and social etiquette for students working on collaborative projects.
  • Use of a structured grading rubric to enable monitoring and encourage participation and collaboration.
  • Sustain Learning Activities such as writing, reviewing and revising throughout the learning process.

It is hoped that more collaborations can take place and we can develop our experience of working with other institutions.  If you would be interested in working on a collaborative project or have another idea for innovation with technology for the pedagogic benefit of students then contact LTI.  LTI grants applications are now open for 2017 for more details see the LTI website.


*BRICS (Brazil, Russia, India, China and South Africa)

Christmas treats

As it’s nearly the end of term we thought we would recommend some good online resources to help you enhance your teaching and learning.  Treat yourself to some time to explore these sites and you could find some inspiration for teaching in the new year!

 

12-apps-of-christmas12 Apps of Christmas
https://the12appsofchristmas2016.wordpress.com/

For the third year running the Dublin Institute of Technology are running their award winning course.  Sign up online and then explore an app a day that you can use in your teaching and learning.  You can also view the app’s from previous years courses.

 

 

 

 

 

bob

BOB – Free catch up TV service
https://learningonscreen.ac.uk/ondemand

Bob (Box of Broadcasts) is a service for staff and students to record programmes from over 65 free to air channels.  LSE subscribes to the service and so everyone can not only record programmes from tv and radio but has access to view programmes that have already aired.  You can then create clips to use in your teaching and learning.  Simply select LSE from the list of institutions and then login with your LSE username and password to get started.

 

 

 

teluTELU – Technology Enhanced Learning For You
http://telu.me/

A nice collection of online micro lessons designed ‘to help busy educators use technology to support their teaching and learning’.  Select your area of interest to find examples to suit your needs.  The website also contains case study examples with a good search feature.  Content is added every month so it’s worth keeping bookmarked.

 

 

 

 

 

Mapping learning and teaching

Death Star Logo - No ChalkOur next NetworkED seminar is with James Clay,
on 23 November 14:30-15:30

book a place online

James is a Jisc project manager and was previously the Group Director of IT and Learning Technologies at Activate Learning which incorporates City of Oxford College, Banbury & Bicester College and Reading College, where he was responsible for ILT, IT Services, Business Systems and Learning Resources.

We asked James to tell us more about his upcoming seminar on Mapping the teaching and learning

“Mapping is an useful exercise in uncertain times to think about practice and though any such map may not be accurate or complete, it does allow you to consider and think about actions and training required to change behaviours or how spaces and tools are used.

Over the last few years we have seen considerable use made of mapping the use of social networking tools using the concept of Visitors and Residendirection-by-23am-com-on-flickrts. This was developed by Dave White, Donna Lanclos and Lawrie Phipps into an exercise that could be used to think about a current snapshot of their practice.

The mapping exercise makes you consider how you are using various tools and what needs to happen to change that map, how do you become more resident when using a tool such as Twitter for example.  Or how do you start using a tool which is currently not on your map, such as a professional blog?

The key thing I like to remind people about when using the mapping that this is a continuum and not a distinction between two groups.  Your personal Visitors and Residents map is not, and should not be a static thing.  The mapping changes as new tools are introduced, old ones retire and your role and behaviours change.  The Visitor and Resident mapping exercise in the main covers digital communication, collaboration and participation.

This session discovers if we could we use a similar concept to map teaching practice, curriculum design and learner practices? Sometimes it’s not just about knowing where you are, and where you need to be, but how you get there”.

 

References

Clay, James (2016) Mapping the learning and teaching
http://elearningstuff.net/2016/01/14/mapping-the-learning-and-teaching/

Visitors and Residents: A new typology for online engagement by David S. White and Alison Le Cornu. First Monday, Volume 16, Number 9 – 5 September 2011 http://firstmonday.org/ojs/index.php/fm/article/view/3171/3049

White, David (2016) Visitors & Residents – navigate the mapping
http://daveowhite.com/vandrworkshops/

Lanclos, Donna (2016) Ta Dah! The Hitchhiker’s Guide to Doing a Visitors and Residents Workshop
http://www.donnalanclos.com/?p=570

Phipps, Lawrie (2016) Mapping for Change
http://lawriephipps.co.uk/?p=8305

 

Designing quick and effective games for learning

Workshop on game based learning in HE
Wednesday 26 April 14:15-16:15
Led by Alex Moseley, National Teaching Fellow, University of Leicester
This workshop is open to LSE academics, students and external participants: Book a place

learning-together-by-london-public-library-on-flickr
Simulations and complex digital games need time, money and design/technical expertise to develop. Many educators have great ideas for games yet lack the resources to put them into practice (either technically or in game design terms).

Alex Moseley and Nicola Whitton have therefore created a fast, fun, ten-step workshop for educators, built around the same design process that games designers use, to allow small teams to quickly develop games for learning: either as fully-fledged traditional games, or as prototypes for simple digital games.

Workshop participants will leave with a skill set for identifying, applying and designing games for learning; and with ideas to apply to their own subject areas.

Book a place 

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Ahead of the workshop we interviewed Alex to find out more information about his experience with games

1.How/why did you first become interested/involved in games based learning?

It all started when a card dropped out of my Sunday newspaper. On it was a slightly cryptic, but interesting puzzle – that led me into the centre of an alternate reality game (ARG) called Perplex City. A few months later, I found myself fully immersed (spending hours researching naval signalling flags, and other odd behaviour) and also noticed that many others were as immersed in the game as me, many even more so. Comparing this to the interest shown by my students in my History 101 class, I decided it was worth finding out what engaged the Perplex City players so completely in learning-related tasks. I interviewed the 50 most engaged players, and from that developed a set of key features that I thought could work in education to increase engagement with learning.

2. What type of games have you used in your own teaching?

My first games-based teaching flowed directly from this. I applied the key features from ARGs to my History module, developing an online problem solving game that kept students fed with a constant supply of new challenges, was wrapped in a ‘mystery’ narrative, and saw students battling with each other on a public leader board to win one of a number of prizes. Eight years on, the game still runs each year, and sees students work far more than they need to, pass with an average 2:1 mark, and develop key skills and make key friendship groups to last them for their whole programme.

I have since developed versions of the game for Archaeology and English, and also regularly run workshops with Museum Studies Masters students who develop games for museum education contexts. My latest work is in medical education: working with the Wellcome Collection and healthcare departments internationally to develop simple card games to help medical students to apply knowledge and develop narrative skills in a fun, creative way.

In staff training contexts, I have developed a board game to help programme teams test curriculum designs, and for many years now have been developing play- and game-based approaches to engage conference attendees with the themes or aims of events (running increasingly more encompassing activities for up to 600 participants at ALT-C, Museums and the Web, FOTE, etc.).

3. Gamification and game based learning seems to becoming more popular in higher education, why do you think this is?  What do games do that is different to traditional teaching formats?

Games appear to offer a solution to two of the most recurring themes in higher education: student engagement and teaching innovation. Sadly, this often leads to an assumption that any game-like activity will be both engaging and innovative – whereas of course games are just like an academic course: if they’ve been designed well for that context, there’s a chance that students will engage with them. In recent years, it’s been great to see an increase in simple, traditional or low-fi web games for learning; or playful activities that promote creativity and exploration. It’s much easier for a lecturer to see someone use Playdoh in their teaching and think “I could do that!”; or play a card game and then have a go at creating their own.

4. What advice would you give to teachers thinking about introducing games into their teaching?

Think small, cheap, and fun. The most difficult part is deciding what you’d like your game or playful activity to cover: is it a key concept, or a set of ‘knowledge’? Then draw on your own experience of games/sports etc. to see if there are elements that work particularly well with this chosen theme: simple examples might be to use a dice roll to represent randomness in genetics; or top trumps to compare characteristics of chemical compounds, or representing creative writing through a piece of folded paper (write one line, and the starting word on the next, then fold and pass on to the next student)…

Then try it. It probably won’t work too well the first time, but you’ll get ideas of how to improve it (often from the students themselves). Add depth or complexity as needed over time, but keep that core simplicity at its heart.

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Those interested in gaming may also be interested to know about two other events

17-18 November  Playful learning Special Interest Group meeting – This group is Chaired by Alex and hosts meetings around the country with the upcoming event being hosted in London.  It’s free to attend, whether a member of the group or not, simply apply on the event page.

30 November Copyright Community of Practice – The monthly meeting for November will be a chance to play several copyright games.  The Copyright Community of Practice group is an informal forum for LSE staff interested in discussing copyright matters for more information go to the Staff training and development system.

New learning spaces in Clement House

LTI have been working with LSE Estates and AV to improve teaching and learning spaces at LSE, our most recent project has been to revamp some spaces over 6 floors in Clement House.

Students have made it clear that they don’t have enough spaces around the campus for independent study, for collaborative work, to power their devices or to simply sit between classes (especially where they don’t have to pay for food and drink, or share the space with the public). Our aim was to design spaces in Clement House that are flexible and fulfil a variety of functions; allow students to own and shape the space, to provide and support social interactions and engagement (conversations and community), to offer personal spaces with no distractions (retreat) and to provide resources (power, natural light, work spaces). We want these spaces to represent what it means to study at the LSE. These spaces are an opportunity to bring society and London into the School environment. To inspire curiosity and creativity in students. To offer students space to develop the trans-disciplinary skills of collaboration and communications. To enhance the community feel of LSE informal learning spaces.

Each floor has its own world city theme, (as IR is the home department in the building) with corresponding artwork and technology (including Apple iMac, Mac mini, Smart Kapp board, collaborative tables) and furniture to enable different types of learning activities.

Floor 2 - Rio de Janeiro
Creative, maker space, that is flexible with emphasis on writing. Contains one whiteboard and one interactive smart board to share ideas direct from the board to your devices
clm-floor-2-by-irina-zakharova
Floor 3 - New York
Cafe style break space, wooden bench for individual work & laptop use, an Apple iMac is available for use
clm-floor-3-by-irina-zakharova
Floor 4 - London
Conversation space, informal meeting layout to encourage discussion
clm-floor-4-by-irina-zakharova
Floor 5 - Sydney
Collaborative space - standing height seating and writing with white board
clm-floor-5-by-irina-zakharova
Floor 6 - Tokyo
Connectivity and team working - technology to facilitate sharing, can plug devices into screen and a Mac Mini available for use
clm-floor-6-by-irina-zakharova
Floor 7 - Cape Town
Comfortable quiet reading quiet space, with comfy chairs and plants for a more homely feel
clm-floor-7-by-irina-zakharova

We also commissioned some original digital artwork to be displayed on screens outside of classrooms on two of the floors. Entitled ‘What are we Thinking?’ the animation by local artist Isabel Garrett interprets the brief of bringing London and the world back into the spaces at LSE. You can see the video (with sound) online

clm-animation-what-are-we-thinking-by-isabel-garrett-photo-by-irina-zakharova
In a few weeks we will be adding all of the first year IR318 videos to the screens (with subtitles) in order to celebrate the students work from the innovative project delivered by IR with the support of LTI.

In addition to feedback from students we will be conducting observations of how people use the spaces.  Let us know what you think of the spaces, all completed surveys will be entered into a draw to win Amazon vouchers.

 

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