innovation

Playful and Creative Learning in HE

Next Tuesday LTI will be hosting a presentation by Chrissi Nerantzi (Principal Lecturer in Academic CPD, expert in creative, innovative learning, teaching and assessment from Manchester Metropolitan University) on Playful and Creative Learning. A good opportunity to reflect on what playfulness and creativity mean in an educational context and explore ways in which we can promote it in our practice.

Definition: What is playful learning?

 In a blog post by JISC titled Learning to play, playing to learn: the rise of playful learning in higher education, Chrissi gives an explanation of what playful leraning means to her:

“Playful learning is using play activities to immerse ourselves and learn, either on our own or with others in a space we feel safe.  In playful learning it’s ok to make mistakes when experimenting with new ideas, when challenging ourselves and others and doing things we normally wouldn’t do – which can lead us to surprising discoveries.

Playful learning can happen anywhere.”

Play and Its Connection to Creativity

The “Creativity for Learning in Higher Education” open course, based on the Manchester Metropolitan University’s PgCert and MA in Higher Education in which Chrissi is involved, offers colleagues with an interest in creative teaching and learning to explore three areas that foster more creativity in their practice and their students’ learning experience. One of which is play and games.

As Resnick (2017) puts it,

“Creativity doesn’t come from laughter and fun: It comes from experimenting, taking risks, and testing the boundaries.”

When it comes to experimenting, games are a very powerful learning tool. Games are by definition a space where the rule of the real world do not apply, thus providing a safe space to take risks and experiment with various choices, strategies and outcomes.

Moseley and Whitton (2015) define games as“a safe space in which participants have freedom to make mistakes, learn from failure, play with fantasy and identity, have control over decisions and outcomes”

Interested in finding out more?

Check out Chrissi’s various projects around playful and creative learning:

At LSE

References

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play. MIT Press.

Moseley, A. and Whitton, N. (2015). Using Games to Enhance the Student Experience. Higher Education Academy

January 30th, 2018|Announcements, Events & Workshops (LTI), games, innovation, LTI Grants, Teaching & Learning, TEL Trends, Tools & Technologies, Uncategorized|Comments Off on Playful and Creative Learning in HE|

An evaluation of LSE’s new informal learning spaces

In the 2016-2017 academic year, staff at LTI undertook an evaluation of the use of new LSE informal learning spaces. The findings and lessons learnt can be found in our final report. Here are the highlights.

Background

As part of a School-wide objective to provide students with more informal learning spaces across campus, “forgotten” spaces were redeveloped and opened for the 2016-17 academic year. Staff at LTI led the design of 6 spaces – one at each landing of Clement House’s back stairwell- along with Estates, the Teaching and Learning Centre and AV services.

While each space was designed to fulfil a specific function, such as collaborative work or quiet study, they were also intended to be flexible so that students could own and shape them.

This work was also an opportunity for LTI to experiment with new configurations and technology to apply a variety of modular spaces for LSE’s future buildings. LTI’s report investigates the effective use made by students of the six spaces, and whether they match the design intentions. It also provided a context to understand how they fit into the overall experience of students with informal learning spaces at the School.

Click the picture for a description of the spaces

Findings

In spite of the fact that the effective use of the spaces did not always match the original design intentions, the spaces were welcomed by both students and staff and saw high levels of occupancy.

As far as use is concerned, students seemed to favour individual use of the spaces, even on those floors fitted with collaborative furniture. This was found to align with the most common approach to teaching and learning adopted at the School and also reflected in assessment, namely quiet study and individual working. It would be interesting to reassess the use of those and similar spaces once other modes of teaching and assessment are adopted as a result of the School-wide initiative to diversify assessment from next year.

With regards to the spaces themselves. students appreciated the calm and relaxed feel to the spaces and the range of equipment available to them.  Areas for improvement include noise levels (especially between classes) and a lack of work space (such as tables or chairs).

Report

More information about the spaces, findings and our analysis can be found in the full report: An Evaluation of Clement House Informal Learning Spaces.

LTI is currently working on the redevelopment of other informal spaces, as well as three rooms in various areas of the campus (more details to follow soon)

Findings from this evaluation and our previous new teaching spaces evaluation will inform the design of these spaces and the future ones.

We would love to hear your feedback, please use the comments below or email LTI to share your thoughts!

June 29th, 2017|Announcements, Ed-Tech news and issues, innovation, Learning Spaces, Projects, Reports & Papers, Teaching & Learning, TEL Trends, Uncategorized|Comments Off on An evaluation of LSE’s new informal learning spaces|

Technology and the student journey: introducing phase two of LSE 2020

Written by Emma Wilson (@MindfulEm), Research and Evaluation Graduate Intern for LTI.

This blog post is one in a series of articles that will catalogue the process of, and findings from, phase two of our student-centred project, LSE 2020.

About LSE 2020

Launched in 2016, the LSE 2020 project seeks to discuss, debate and engage with students about what teaching and learning with technology could look like at LSE in 2020. Phase one used a multi-methodological approach that began to uncover the views, experiences and expectations of students. Building upon this work, phase two aims to look more closely at how students use specific pieces of technology in their personal, educational and working lives. From smartphones to iPads, phase two aims to fully investigate the relationship of technology as it integrates itself into all aspects of a student’s journey. By better understanding how students currently view and use technology, future policy can be guided by the voice of the student.

As a recent MSc graduate at LSE, I have experienced first-hand the important role of technology in teaching and learning. Having undertaken an undergraduate degree in 2010-2013, I have already seen how much has changed in a relatively short period of time. This project provided an exciting opportunity to gain a better understanding into how today’s students navigate our technology-rich world, and the beliefs and values in which they hold around its use.

What have we done so far? 

LSE 2020 places the student voice at its heart and several interesting findings have been uncovered so far. Data collection has involved interviews around campus with 88 studentsan interactive workshop and an online survey which has collected the views of over 350 students. So far, three short videos have been developed and a report is due for release later this year. We have presented early findings to delegates at the Change Agents’ Network (CAN) Conference 2017; the PowerPoint presentation can be found here.

Finally, we are going to work with two filmmakers in designing a creative interpretation of the findings that will truly document what it is like to be a student living in the digital age.

What are students telling us about their use of technology..?

We have divided our research findings into three categories:

  1. Digital Ownership, Collaboration, Communication and Usage
  2. Digital Wellbeing and Identity
  3. Digital Literacy

The following videos provide an initial insight into some of the views held by those students who took part in the 88 interviews around campus.

Ultimately, technology is not going to disappear any time soon. Rather than resisting the changing landscape in which we live, study and work, it is an exciting opportunity to embrace the many opportunities that technology affords us in teaching and learning. It is hoped that LSE 2020 will bring to light an insight into students of today, and we can continue to have these conversations in years to come.

Further analysis, theories and conclusions will be presented in future blog posts. Stay tuned for our next blog post, where we will begin to look at the emerging findings in more detail and discuss what this will mean for Higher Education.

May 12th, 2017|innovation, LSE 2020, Projects, Social Media, Surveys|Comments Off on Technology and the student journey: introducing phase two of LSE 2020|

Blogging as a Method of Assessment

The past couple of years an increasing number of LSE academics started integrating blogging in their courses. This took various forms, from using the blog feature on Moodle as an added activity to creating individual blogs for students as part of a course summative assessment. One thing that all these projects shared is the rationale for using blogs in an educational context: encouraging student engagement, making learning more student-centred and diversifying assessment with the view to making it more relevant to the course and developing students’ transferable skills.

A good example of such initiative is Anthropology’s Dr Walker AN300 student blogs project. Dr Walker applied for a SPARK Grant last year in order to support his project to “develop the use of student blogs as one component of the summative assessment for AN300 Advanced Theory of Social Anthropology”.

Below is a summary of the project and its outcomes, with quotes form Dr Walker’s application and project report, whose full version can be found on his project page.

What was done

AN300 is an intensive reading course focusing on full-length books rather than journal articles. There are three ‘cycles’ per term, each devoted to a different book […] Each student was required to produce his/her own blog. […]Students were expected to make one post each week for the first two weeks of each book cycle (12 posts for the course overall). Every third week was dedicated to commenting on the posts of others. The final mark consisted of the average of each student’s best eight posts.[…]The posts were assessed weekly by a GTA who was also in charge of providing feedback.

Students also attended a session on writing for blog run by LTI at the beginning of their course.

Rationale

Developing students’ academic and life skills

The aim of this project was to encourage students to develop their own original ideas and critical responses to key texts in social anthropology, as well as to cultivate their capacity to respond thoughtfully and diplomatically to the ideas of others. Making regular blog entries was also meant to encourage students to keep abreast of the required readings for each week, partly in order to positively impact the overall quality of class discussions. The project was also intended to cultivate students’ digital literacy, providing them with training in an increasingly widespread form of disseminating information.

Diversifying assessment

[The course format] is sometimes described as an advanced reading group. This makes it ill suited to exams as a mode of assessment. The blogs, by contrast, allowed students to develop their own ideas about the books they were reading as they went along.

Students appreciated the opportunity the blogs provided […] to work in a medium other than an essay or exam.

Evaluation

In general, the trial can be considered a success. […] The posts that resulted were often highly original and creative. Students appreciated the opportunity the blogs provided to be more experimental with their ideas and arguments, and less formal in their writing. […] Having to write a post prior to class gave students an opportunity to critically reflect on the readings, and to bring to the class ideas they had developed in their blogs

Lessons learnt

Clarity was identified as a key area for improvement in the project, as its absence seems to have caused some frustration among students. The main aspects that were identified as critical were clear guidance and expectations, grading criteria and feedback on the blog posts.

It is also worth noting that it was the first year blogs were tried in the department. The fact that students were not (yet) familiar with this type of activity made it even more important to provide them with extra guidance.

Outcomes

You can find a detailed evaluation report on the project’s dedicated web pages. The report includes guidance given to students at the start of term along with marking criteria, and examples of student posts and comments.

If you are interested in using blogging as a teaching tool, check out our and TLC’s resources or get in touch to discuss your ideas.

This project was funded by LTI’s SPARK Grant. More info on similar teaching innovation projects and how to apply on our website.

 

SPARK Grants: results and last call!

The results are in! 

In March the SPARK! Committee reviewed applications from our  first call and approved three projects aimed at improving the student learning experience through the use of technology and innovative pedagogical approaches.

The projects include an extension of a very successful students-as-producers project to further develop students filmmaking skills, the use of specialist software to create interactive assessment in Maths and a student-owned digital platform to produce and disseminate student research.

Find out more about these and previously-funded projects on our webpages.

It’s not too late to apply!

Our second call will be closing on Friday 5th May at 12 noon. This means you still have time to talk to us about your ideas and submit your application!

Detailed guidance on the application process can be find on our website. Get in touch now!

Using Powerpoint to create engaging simulations

Last academic year, two PhD students  teaching in the Department of International Relations  embarked on a journey to make their course more engaging to students. They applied for an LTI SPARK! Grant to support the development of Powerpoint-based simulation games.

Here are the highlights of the project following its completion and evaluation. Quotes are from the two recipients of the grant, Gustav Meibauer and Andreas Aagaard Nohr.

Related outcomes and resources on our website

The rationale

                Issues addressed

Currently available IR simulations for teaching purposes are often high-cost/high-tech and especially time-intensive: even if they do not require custom-made software packages with difficult interfaces and expensive licensing fees, they are almost without exception targeted at course-long or at least day-long activities that demand extensive preparation of both teachers and students, with book-length manuals, intricate rules, integrated assessment tools, and specific secondary literature. This is irrelevant for most of the undergraduate teaching practice, especially in introductory courses that often treat specific concepts only once in a 50-minutes class. But this should not mean that undergraduate students simply never get the chance to profit from interactive gaming and simulations.

                Why simulations? The pedagogy behind the technology

The project is based in the pedagogy of experiential learning, student ownership and self-directed learning, and the use of gaming activities and simulations in the classroom.

Simulations and interactive gaming solutions have long been known to enhance understanding both of specific empirical examples as well as, more importantly, theoretical linkages because they make students experience, rather than only hear about, factors and variables involved in such different topics as foreign policy decision-making, diplomacy, great power dynamics or identity formation.

Students do not simply passively receive the PowerPoint (as in a standard presentation), but play it, change its outcome (within given options), determine what the next slide will show, and are thus actively involved in what they learn. This is thought to encourage deeper learning.

It is not the outcome of the simulation that matters, but the process of its coming-about. Just as in real-world foreign policy or diplomacy, there is not necessarily a correct path to take or a right decision to find – instead, by playing the simulation, students engage in discussion and compromise, take into account a multitude of different factors, realize own mistakes, and get a feeling for the complexity of decision-making in multiple settings.

                Why Powerpoint?

There is no need to change the course design, overhaul the entire teaching approach, or experiment wildly outside what is currently known and available. Instead, our project aims at diversifying teaching where possible to integrate student-centered, activity-based teaching and learning. It does so by bringing out the true potential of already available teacher skills and learning technologies.

We do this by employing PowerPoint, specifically in-built features such as hyperlinks, interactive pathways, or audio or video integration that can be used interactively rather than passively.

Implementation

                Integration into the course

By necessity, simulations do not stand alone: they are accompanied by a set of theoretical structures and debates in which students talk and theorize about their experiences during the gaming activity

Each of our simulation classes consisted of an introductory stage of about 5 minutes, a simulation stage with multiple discussion periods interspersed (moderated variously by the class teacher or by the students themselves, depending on class dynamics) of about 20-30 minutes, and a discussion stage to tease out theoretical insights of about 20-30 minutes.

Take Aways

“Andreas and Gustav came up with a formula that gave students ownership of their own decisions and helped them to apply their knowledge to difficult real world dilemmas. Students were able to experience the consequences of both the cautious and risk taking approach and the many nuances and customs that apply to foreign policy decisions.”

Sarah Leach, Senior Learning Technologist on the project

                Students experience

Overall, results indicate a positive impact on student learning: students on average perceived simulations were enjoyable, allowed for stimulating discussion in the classroom and an experience of expertise and immersion into the topic of the class.

Not only did the simulations add an important additional method to diversify the learning experience and complement more “traditional” instruction styles, they also led to greater overall  participation rates in class (compared to more conventional class types, as assessed by teachers,  observers, and the students themselves), allowed students to bring in own previous experience and  learn from their peers, and try out learned theoretical concepts in class.

They gave students a language to talk about new and often highly abstract concepts, and allowed for smooth and often in-depth reflection and discussion. The simulations also proved entertaining and supported positive group dynamics in class, such as self-moderated discussion and quick exchanges between students without teacher interference.

                The teacher’s views

They allowed us as teachers to transition more easily towards roles of moderator and facilitator, as students interact with the simulation and with each other without input or instruction from the teacher.

Students worry that the simulations somehow divert from the “actual” material they are supposed to learn from the course, which means additional effort has to be put into developing desired learning outcomes and appropriate theoretical teaching materials.

“Andreas and Gustav have demonstrated that engaging students with technology doesn’t have to be daunting or cutting edge, a simple tweak can dramatically change the learning experience for students. To make this step even easier, they have written a ‘how to’ guide for any teachers who want to create simulations for small class teaching. The guide covers every aspect from defining the learning objectives and creating the slides through to teaching plans and evaluation. It’s a great resource.”

Sarah Leach

If you are interested in using technology to support teaching, learning and assessment like Andreas and Gustav, then please get in touch with LTI to discuss your ideas. Take a look at LTI’s SPARK! Grants for more information.

Playful learning

In February I was lucky enough to attend the ‘RemixPlay’ event at Coventry University.  Hosted in the amazing ‘Disruptive Media Lab’ the day featured some really interesting speakers (Ian Livingstone (CBE), Bernie DeKoven, Professor Nicola Whitton and Dr Sebastian Deterding).  There are already some great write-ups about the event which I won’t replicate here, instead see the blog post by Daryl Peel from University of Southampton and The Flying Raccon’s write up of Remix Play.

For me the conference highlighted the positive aspects of play and I left thinking that we should do more to invite ‘Playfulness’ in Higher Education.  Creating a playful environment/community encourages exploration, collaboration, creativity and gives people agency to try things out and have the freedom to fail, all key conditions for learning.  There is an abundance of literature on learning through play and it’s importance see ‘Play, Playfulness, Creativity and Innovation’ by Patrick Bateson, Bernard Suits book ‘The Grasshopper – Games, life and Utopia’ and the ‘How We Get To Next’ reading list on the Power of Play especially the video’s at the end.

Some nice examples of a playful environment given by speakers at the event:

http://www.musicalswings.com/about/

http://www.thefuntheory.com/piano-staircase

As Jordan Shapiro et. al. note in Mind/Shift Guide to Digital Games + Learning  (Joan Ganz Cooney Center/KQED, 2014)

Play is exploration. It involves imagination. It means investigating the world of the game and feeling the frustration, flow, and excitement that goes along with playing it.”

Games designed to enable learning are becoming more popular in Higher Education.  Games are a more structured version of ‘play’ and allow players to problem-solve and often involve collaboration and peer learning.  Although they often involve rules and winners, games give autonomy to the players and provide a safe environment to fail and to try and test things out.  They are often about making decisions and then seeing the consequences and receiving feedback on your actions.  As Professor Nicola Whitton stressed, students need low-impact opportunities to experience failure (micro failures); it’s how they get feedback, learn and improve.

Games at LSE

As part of an LTI grant, I have been working with colleagues in LTI on the LSE100 course to create a board game which was played in classes this term.  One of the key difficulties when designing the game was to get the balance between play and content right.  Too much content, and it’s not a game anymore, it’s a lecture and it’s not fun.  Too much concentration on the game, and the learning outcomes are not as obvious and it’s harder for students to make the links between the concepts that you are trying to illustrate.  We are now evaluating the game collecting and collating feedback from students and staff, so look out for updates on this shortly.

LTI has awarded several grants to projects involving games, including ‘Capture the Market’ board game mentioned above and an Ethnographic point and click video game, more info and resources can be found on our website.

Game workshop

If you are interested in exploring the use of games in education, we are running a workshop on ‘Designing quick and effective games for learning’ with Alex Moseley on Wednesday 26 April.  Alex has been involved with games in education for 8 years and has lots of experience with designing games for learning. You can read an interview with Alex on this blog and you can book a place on the workshop on Eventbrite.

Spark grants

Applications for LTI spark grants are now open http://lti.lse.ac.uk/lti-grants/ with the deadline of Friday 5 May.  If you are interested in finding out more, check out the LTI website and contact us to discuss your idea.

The way you access TurningPoint on your office PC is changing!

Turning Point is the electronic voting software that can be used to create anonymous polls.  If you are thinking of preparing some slides on your office PC for live polling to use in a lecture, please make sure that you have installed TurningPoint Cloud (TP) from the self-service catalogue.  Turing Point will not be readily accessible (in your office) unless you do so. Instructions on how to install the software can be found on the IMT website.

voting-slide-300x203

Once you install the software from the software centre, it will look no different and all of its functionalities will stay the same.

What about the Classrooms?

You will not have to do anything differently to use TurningPoint on a classroom PC.  The software is automatically installed on all machines – simply search for TurningPoint in the search programmes bar in the bottom left hand corner.

You cannot use TurningPoint without an account.

If you do not have a TurningPoint account and you would like to use the voting software then just email LTI.Support@lse.ac.uk and we will set up an account for you.

I’m interested in using TurningPoint but don’t know where to start?

If you’re interested in using TurningPoint in your teaching, please contact us on lti.support@lse.ac.uk and we can talk you through the process and get you set up. A step by step guide on how to use TurningPoint and further resources for creating questions can be found on our website: http://lti.lse.ac.uk/live-polling/

February 1st, 2017|innovation, Teaching & Learning, Tools & Technologies|Comments Off on The way you access TurningPoint on your office PC is changing!|

Long distance collaborative teaching – evaluation and recommendations

LTI Grants aim to test new forms of teaching, learning, and assessment at LSE through the use of technology, with the aim of diversifying student experience.  Last year LTI worked with the department of Government to run a multi-institution collaborative teaching project.  The project evaluation provided recommendations for future implementation and is summarised below.

The project

2015/16 LTI grant winner, Dr Francisco Panizza from the Department of Government worked with LTI to set up a collaborative long distance course on the politics and political economics of the BRICS* countries.  The transAtlantic course ran weekly as an elective pilot for students in the Michaelmas term 2015.

Francisco Panizza

Francisco Panizza

brics-tech-set-up-cropped
Tony Spanakos

Tony Spanakos

Using video conferencing technology, Dr Panizza delivered joint lectures with Tony Spanakos, Associate Professor in Department of Political science and Law at Montclair State University, USA.

Despite a 5 hour time difference LSE students were able to view their American counterparts in real time and contribute to discussions in the joint classroom, allowing them to benefit from a variety of viewpoints and experiences. The  technology also enabled additional speakers to guest lecture including Professor Lucius Botes, from the University of the Free State in South Africa.

Each two-hour session was based on a case study of a BRICS country.  Students were asked to work in cross University groups on a summit presentation and used the VLE (Virtual Learning Environment) Canvas to plan and discuss presentations.  Despite being a voluntary course double the number of LSE students applied to take part than were spaces available.

Course evaluation surveys indicated that students were very interested in the course content, non-Western accounts of the global South are not usually part of the undergraduate curriculum.  The interdisciplinary approach of the course and opportunity to work with students from another university were also stated as reasons for applying to take part.

brics-classroomThe lecturers aimed to ‘diversify and deepen the learning experience by allowing students the opportunity to hear and engage with multiple perspectives on a common theme’, and engage with the politics of the BRICS in a ‘far more diverse context than would have been possible otherwise’.  The students reported that the opportunity to have two professorial voices in one classroom was appreciated and the Q&As were very stimulating.  The lecturers noted that several students developed meaningful interactions with them and were able to broaden their advice for essays.  However careful preparation is required to allow for a seamless experience with technology.  Classes are easily delayed if video conferencing technology is not set up in advance and there are any technical problems.  The time difference is another factor that has to be taken into account.

 

Adapting the pedagogical approach

The evaluation of the BRICS project highlighted the need to develop new teaching methods and forms of student participation that take full advantage of new communication technologies.

As Senior Learning Technologist Kris Roger notes:

“As soon as you introduce the element of distance to a course, then you need to fundamentally rethink how you go about your teaching. […].  Not replicate exactly what we do as a face to face class. It’s like really embedding the distance, the technology, into practice rather than just focusing on preparing the class and the content and switching on the video and getting started”

The evaluation highlighted that the traditional LSE format of a lecture followed by a seminar did not translate well into this pilot, as lectures took over the collaboration time between LSE and MSU students.  Not only did more class time need to be devoted to enabling student collaboration but students needed more support with the initial forming and communicating in groups.  Lecturers reported assuming that students would be more comfortable choosing their own technology to communicate with each other; however, students found the multiplicity of platforms and lack of guidance confusing.  Once the platform Canvas had been selected for collaboration, students’ began effective discussions online and often reverted to using their own tools such as Whatsapp, Skype and Google Docs. This supports findings by LSE SADL that although students may be comfortable with using technology in their personal lives they are not familiar with applying these tools to their academic work.

Recommendations and next steps

Collaborative teaching and learning is a new area for LSE and as Dr Panizza noted “we only scratched the surface of a teaching experience full of possibilities”.  You can read the reflections of the course lecturers on the LTI blog.

One of the issues that was raised in the evaluation of this project was the role of LTI and how to better communicate our expertise as learning technologists.  Our aim is to ensure that where technology is used it extends teaching opportunities, enriches the student learning experience.  We now plan to embed training for collaborative teaching within future projects to support lecturers to adapt a more student centred approach.  Some of the recommendations for future collaborative projects are listed below:

  • Adopt a student-centred approach with emphasis on collaboration.
  • Clear information from the start: centralised platform or communication channel with information on the course; project goals, choice of technology and links between students’ contributions and evaluation need to be communicated.
  • Form and introduce the groups and the collaboration platform to be used at the start of the project. Students may still choose their own platform if they wish.
  • Clear instructions including roles and responsibilities along with a discussion on role norms and social etiquette for students working on collaborative projects.
  • Use of a structured grading rubric to enable monitoring and encourage participation and collaboration.
  • Sustain Learning Activities such as writing, reviewing and revising throughout the learning process.

It is hoped that more collaborations can take place and we can develop our experience of working with other institutions.  If you would be interested in working on a collaborative project or have another idea for innovation with technology for the pedagogic benefit of students then contact LTI.  LTI grants applications are now open for 2017 for more details see the LTI website.


*BRICS (Brazil, Russia, India, China and South Africa)

January 31st, 2017|Assessment, innovation, LTI Grants, Projects, Reports & Papers, Teaching & Learning, Tools & Technologies|Comments Off on Long distance collaborative teaching – evaluation and recommendations|

Let us help!

lets-talk-by-ron-mader-on-flickr“Talk to us!”

Whether you have a definite idea of how you want to use learning technology and innovate your  teaching, see the potential for enhancement but need guidance and ideas, or even doubt the use of technology in education but think that things could be improved, just come and talk to us!

LTI are here to support all teaching staff at the LSE.  We work with colleagues and the wider learning technology community to ensure we understand the purpose and uses of learning technology and explore innovative approaches to teaching and learning.  We can work with you to test out new approaches to teaching in a safe and supportive environment, implementing them in your specific context to address the needs and expectations of you and your students.

 

support-by-igor-grushevskHow can we help?

We provide day-to-day guidance with LSE-supported technologies such as Moodle and Turnitin and can help you with many more.  If we don’t know it yet, we’ll learn with you!  Visit our website for self-help guidance or drop us an email. We also organise training sessions and events on specific tools and approaches, open to any level.  Have a look at what’s happening in Lent Term.

We evaluate LSE projects aimed at enhancing teaching and learning, from small to large scale, and share the results with the community. We keep an eye on what is being done in the learning technology community, what works and what doesn’t. We try it ourselves. We test it with willing staff, roll it out, evaluate it again, and promote it.  Check out our reports and papers on e-assessment, learning spaces, lecture capture and many more on our website and LSE Research Online.

We promote good practice and celebrate teachers who “lead and live innovative teaching”, namely LSE Innovators. We learn from them and disseminate their ideas.

Finally, we offer dedicated help and support from senior members of the team and funding for your innovative teaching and learning ideas, from the time you come to us with your idea to the completion of your project. We will help you evaluate and disseminate it. We do this through our SPARK! grant scheme. Visit our funding pages to learn more and find inspiration in reading about past projects.