LTI Grant Winners

LTI’s Funding Opportunities: Results and New Call

Find out about the SPARK projects that were funded for the 2016-17 academic year and read about our new call for our large-scale IGNITE scheme, now open!

IGNITE funding call now open!

IGNITE! is one of LTI’s strand of funding offering support to large-scale, technology-informed initiatives at course or programme level.

Now in its second year, the 2017-18 call will focus on supporting applications that seek to engage with innovative approaches to assessment and feedback using technology.

Find out more about the scheme and how to apply on our funding web pages.

SPARK: the results are in!

This academic year 6 projects were awarded a SPARK! grant, LTI’s seed funding scheme that supports innovative teaching and learning projects.

Projects include students produced learning material and research, an initiative to improve assessment and feedback and data visualisation training.

 

Visit our dedicated pages for more information on each project. You will also find last year’s winners along with evaluation and other shared outcomes for those completed.

June 5th, 2017|Announcements, LTI Grant Winners, LTI Grants, Projects, Reports & Papers, Teaching & Learning, Uncategorized|Comments Off on LTI’s Funding Opportunities: Results and New Call|

Blogging as a Method of Assessment

The past couple of years an increasing number of LSE academics started integrating blogging in their courses. This took various forms, from using the blog feature on Moodle as an added activity to creating individual blogs for students as part of a course summative assessment. One thing that all these projects shared is the rationale for using blogs in an educational context: encouraging student engagement, making learning more student-centred and diversifying assessment with the view to making it more relevant to the course and developing students’ transferable skills.

A good example of such initiative is Anthropology’s Dr Walker AN300 student blogs project. Dr Walker applied for a SPARK Grant last year in order to support his project to “develop the use of student blogs as one component of the summative assessment for AN300 Advanced Theory of Social Anthropology”.

Below is a summary of the project and its outcomes, with quotes form Dr Walker’s application and project report, whose full version can be found on his project page.

What was done

AN300 is an intensive reading course focusing on full-length books rather than journal articles. There are three ‘cycles’ per term, each devoted to a different book […] Each student was required to produce his/her own blog. […]Students were expected to make one post each week for the first two weeks of each book cycle (12 posts for the course overall). Every third week was dedicated to commenting on the posts of others. The final mark consisted of the average of each student’s best eight posts.[…]The posts were assessed weekly by a GTA who was also in charge of providing feedback.

Students also attended a session on writing for blog run by LTI at the beginning of their course.

Rationale

Developing students’ academic and life skills

The aim of this project was to encourage students to develop their own original ideas and critical responses to key texts in social anthropology, as well as to cultivate their capacity to respond thoughtfully and diplomatically to the ideas of others. Making regular blog entries was also meant to encourage students to keep abreast of the required readings for each week, partly in order to positively impact the overall quality of class discussions. The project was also intended to cultivate students’ digital literacy, providing them with training in an increasingly widespread form of disseminating information.

Diversifying assessment

[The course format] is sometimes described as an advanced reading group. This makes it ill suited to exams as a mode of assessment. The blogs, by contrast, allowed students to develop their own ideas about the books they were reading as they went along.

Students appreciated the opportunity the blogs provided […] to work in a medium other than an essay or exam.

Evaluation

In general, the trial can be considered a success. […] The posts that resulted were often highly original and creative. Students appreciated the opportunity the blogs provided to be more experimental with their ideas and arguments, and less formal in their writing. […] Having to write a post prior to class gave students an opportunity to critically reflect on the readings, and to bring to the class ideas they had developed in their blogs

Lessons learnt

Clarity was identified as a key area for improvement in the project, as its absence seems to have caused some frustration among students. The main aspects that were identified as critical were clear guidance and expectations, grading criteria and feedback on the blog posts.

It is also worth noting that it was the first year blogs were tried in the department. The fact that students were not (yet) familiar with this type of activity made it even more important to provide them with extra guidance.

Outcomes

You can find a detailed evaluation report on the project’s dedicated web pages. The report includes guidance given to students at the start of term along with marking criteria, and examples of student posts and comments.

If you are interested in using blogging as a teaching tool, check out our and TLC’s resources or get in touch to discuss your ideas.

This project was funded by LTI’s SPARK Grant. More info on similar teaching innovation projects and how to apply on our website.

 

SPARK Grants: results and last call!

The results are in! 

In March the SPARK! Committee reviewed applications from our  first call and approved three projects aimed at improving the student learning experience through the use of technology and innovative pedagogical approaches.

The projects include an extension of a very successful students-as-producers project to further develop students filmmaking skills, the use of specialist software to create interactive assessment in Maths and a student-owned digital platform to produce and disseminate student research.

Find out more about these and previously-funded projects on our webpages.

It’s not too late to apply!

Our second call will be closing on Friday 5th May at 12 noon. This means you still have time to talk to us about your ideas and submit your application!

Detailed guidance on the application process can be find on our website. Get in touch now!

Using Powerpoint to create engaging simulations

Last academic year, two PhD students  teaching in the Department of International Relations  embarked on a journey to make their course more engaging to students. They applied for an LTI SPARK! Grant to support the development of Powerpoint-based simulation games.

Here are the highlights of the project following its completion and evaluation. Quotes are from the two recipients of the grant, Gustav Meibauer and Andreas Aagaard Nohr.

Related outcomes and resources on our website

The rationale

                Issues addressed

Currently available IR simulations for teaching purposes are often high-cost/high-tech and especially time-intensive: even if they do not require custom-made software packages with difficult interfaces and expensive licensing fees, they are almost without exception targeted at course-long or at least day-long activities that demand extensive preparation of both teachers and students, with book-length manuals, intricate rules, integrated assessment tools, and specific secondary literature. This is irrelevant for most of the undergraduate teaching practice, especially in introductory courses that often treat specific concepts only once in a 50-minutes class. But this should not mean that undergraduate students simply never get the chance to profit from interactive gaming and simulations.

                Why simulations? The pedagogy behind the technology

The project is based in the pedagogy of experiential learning, student ownership and self-directed learning, and the use of gaming activities and simulations in the classroom.

Simulations and interactive gaming solutions have long been known to enhance understanding both of specific empirical examples as well as, more importantly, theoretical linkages because they make students experience, rather than only hear about, factors and variables involved in such different topics as foreign policy decision-making, diplomacy, great power dynamics or identity formation.

Students do not simply passively receive the PowerPoint (as in a standard presentation), but play it, change its outcome (within given options), determine what the next slide will show, and are thus actively involved in what they learn. This is thought to encourage deeper learning.

It is not the outcome of the simulation that matters, but the process of its coming-about. Just as in real-world foreign policy or diplomacy, there is not necessarily a correct path to take or a right decision to find – instead, by playing the simulation, students engage in discussion and compromise, take into account a multitude of different factors, realize own mistakes, and get a feeling for the complexity of decision-making in multiple settings.

                Why Powerpoint?

There is no need to change the course design, overhaul the entire teaching approach, or experiment wildly outside what is currently known and available. Instead, our project aims at diversifying teaching where possible to integrate student-centered, activity-based teaching and learning. It does so by bringing out the true potential of already available teacher skills and learning technologies.

We do this by employing PowerPoint, specifically in-built features such as hyperlinks, interactive pathways, or audio or video integration that can be used interactively rather than passively.

Implementation

                Integration into the course

By necessity, simulations do not stand alone: they are accompanied by a set of theoretical structures and debates in which students talk and theorize about their experiences during the gaming activity

Each of our simulation classes consisted of an introductory stage of about 5 minutes, a simulation stage with multiple discussion periods interspersed (moderated variously by the class teacher or by the students themselves, depending on class dynamics) of about 20-30 minutes, and a discussion stage to tease out theoretical insights of about 20-30 minutes.

Take Aways

“Andreas and Gustav came up with a formula that gave students ownership of their own decisions and helped them to apply their knowledge to difficult real world dilemmas. Students were able to experience the consequences of both the cautious and risk taking approach and the many nuances and customs that apply to foreign policy decisions.”

Sarah Leach, Senior Learning Technologist on the project

                Students experience

Overall, results indicate a positive impact on student learning: students on average perceived simulations were enjoyable, allowed for stimulating discussion in the classroom and an experience of expertise and immersion into the topic of the class.

Not only did the simulations add an important additional method to diversify the learning experience and complement more “traditional” instruction styles, they also led to greater overall  participation rates in class (compared to more conventional class types, as assessed by teachers,  observers, and the students themselves), allowed students to bring in own previous experience and  learn from their peers, and try out learned theoretical concepts in class.

They gave students a language to talk about new and often highly abstract concepts, and allowed for smooth and often in-depth reflection and discussion. The simulations also proved entertaining and supported positive group dynamics in class, such as self-moderated discussion and quick exchanges between students without teacher interference.

                The teacher’s views

They allowed us as teachers to transition more easily towards roles of moderator and facilitator, as students interact with the simulation and with each other without input or instruction from the teacher.

Students worry that the simulations somehow divert from the “actual” material they are supposed to learn from the course, which means additional effort has to be put into developing desired learning outcomes and appropriate theoretical teaching materials.

“Andreas and Gustav have demonstrated that engaging students with technology doesn’t have to be daunting or cutting edge, a simple tweak can dramatically change the learning experience for students. To make this step even easier, they have written a ‘how to’ guide for any teachers who want to create simulations for small class teaching. The guide covers every aspect from defining the learning objectives and creating the slides through to teaching plans and evaluation. It’s a great resource.”

Sarah Leach

If you are interested in using technology to support teaching, learning and assessment like Andreas and Gustav, then please get in touch with LTI to discuss your ideas. Take a look at LTI’s SPARK! Grants for more information.

Playful learning

In February I was lucky enough to attend the ‘RemixPlay’ event at Coventry University.  Hosted in the amazing ‘Disruptive Media Lab’ the day featured some really interesting speakers (Ian Livingstone (CBE), Bernie DeKoven, Professor Nicola Whitton and Dr Sebastian Deterding).  There are already some great write-ups about the event which I won’t replicate here, instead see the blog post by Daryl Peel from University of Southampton and The Flying Raccon’s write up of Remix Play.

For me the conference highlighted the positive aspects of play and I left thinking that we should do more to invite ‘Playfulness’ in Higher Education.  Creating a playful environment/community encourages exploration, collaboration, creativity and gives people agency to try things out and have the freedom to fail, all key conditions for learning.  There is an abundance of literature on learning through play and it’s importance see ‘Play, Playfulness, Creativity and Innovation’ by Patrick Bateson, Bernard Suits book ‘The Grasshopper – Games, life and Utopia’ and the ‘How We Get To Next’ reading list on the Power of Play especially the video’s at the end.

Some nice examples of a playful environment given by speakers at the event:

http://www.musicalswings.com/about/

http://www.thefuntheory.com/piano-staircase

As Jordan Shapiro et. al. note in Mind/Shift Guide to Digital Games + Learning  (Joan Ganz Cooney Center/KQED, 2014)

Play is exploration. It involves imagination. It means investigating the world of the game and feeling the frustration, flow, and excitement that goes along with playing it.”

Games designed to enable learning are becoming more popular in Higher Education.  Games are a more structured version of ‘play’ and allow players to problem-solve and often involve collaboration and peer learning.  Although they often involve rules and winners, games give autonomy to the players and provide a safe environment to fail and to try and test things out.  They are often about making decisions and then seeing the consequences and receiving feedback on your actions.  As Professor Nicola Whitton stressed, students need low-impact opportunities to experience failure (micro failures); it’s how they get feedback, learn and improve.

Games at LSE

As part of an LTI grant, I have been working with colleagues in LTI on the LSE100 course to create a board game which was played in classes this term.  One of the key difficulties when designing the game was to get the balance between play and content right.  Too much content, and it’s not a game anymore, it’s a lecture and it’s not fun.  Too much concentration on the game, and the learning outcomes are not as obvious and it’s harder for students to make the links between the concepts that you are trying to illustrate.  We are now evaluating the game collecting and collating feedback from students and staff, so look out for updates on this shortly.

LTI has awarded several grants to projects involving games, including ‘Capture the Market’ board game mentioned above and an Ethnographic point and click video game, more info and resources can be found on our website.

Game workshop

If you are interested in exploring the use of games in education, we are running a workshop on ‘Designing quick and effective games for learning’ with Alex Moseley on Wednesday 26 April.  Alex has been involved with games in education for 8 years and has lots of experience with designing games for learning. You can read an interview with Alex on this blog and you can book a place on the workshop on Eventbrite.

Spark grants

Applications for LTI spark grants are now open http://lti.lse.ac.uk/lti-grants/ with the deadline of Friday 5 May.  If you are interested in finding out more, check out the LTI website and contact us to discuss your idea.

Mahara, Blogging and Peer Review

Edgar Whitley from the department of Management tells us about using Mahara as a tool for blogging and peer assessment and its benefits to teaching, learning and assessment.

Tablets in Teaching and Learning: Marking and Feedback

In 2014, teachers from LSE’s Language Centre started exploring the use of technology to mark and provide feedback on students’ written work. After trying out three tools (Moodle, iPads and annotation apps, Snagit) with her colleague Catherine (see blog post), Lourdes Hernandez-Martin decided to focus on the use of iPads and worked on the project with Mercedes Coca.

Embedding Student-Produced Videos in Courses: Why and How?

This academic year, LTI funded two projects to integrate student-produced videos in courses through their LTI Grant scheme. Outcomes and findings from their evaluation provide some interesting reflections on  how they can be used to bring added value to the learning – and teaching!- experience.

The Projects

Using Film in Urban Planning Analysis – Nancy Holman, Geography and Environment

The PlanneramanAs part of the Urban Policy and Planning course, students produce written work alongside a group presentation and a short interpretive film of neighbourhood fieldwork. Film-making started two years ago with students using their own devices. Last year they were helped by an LSE alumnus who is now a filmmaker to better understand the process of storytelling and how to use the equipment. This year, Nancy applied for DSLR kits to improve the quality of the work produced. An evening screening of the 8 short films produced by the project groups was also organised at the LSE, at the end of which a panel of ethnographers and filmmakers judged the films and awarded three prizes: Best Overall Film, Best Cinematography and Judges Choice.

Narrating the Death (and Life?) of Multiculturalism – Jennifer Jackson-Preece, European Institute

Jennifer wanted to “enliven the end of term debate on multiculturalism” in her Identity, Community and the ‘Problem’ of Minorities course by replacing group presentations with short films narrating the students’ take on the theme.  Instructor videos were made and presented during seminars and resources on making short documentaries were made available on the course’s Moodle page. Students then worked in groups for three weeks to produce their short films. The videos were screened during the last session of the course and were followed by a debate.

Reflections

Why videos?

In the Geography project, the combination of written work and film allowed students to think about spaces both on paper and visually, which according to Nancy is ” a core transferable skill our students need to develop”. She also believes that the video exercise had a “knock on benefit” on students’ summative essays, which she observed were clearer and more thoughtful.

This is what she highlighted in the description of the project for students:

Nancy

 

In the European Institute project, the resulting videos were used as a starter for a class debate. Videos were favoured in place of the usual presentations as Jennifer wanted students to approach the end of term presentations “from a fresh perspective that facilitates greater creativity and ownership of ideas

In both cases video production have been a good way of engaging student with the course and material and resulted in a final product that can be used as a basis for discussion or examples and inspiration for the future cohorts.

“It would also enable student cohorts on EU 458 to ‘speak’ to each other across time through the creation of a permanent film archive on the EU 458  Moodle page” – Jennifer Jackson-Preece

They are also easy to be shared and presented to the wider institution and community. Students from the Urban Planning group attended the JustSpace conference on opportunity areas where they showed their films.

Students also got to develop useful transferable skills in the process: managing a group project, collecting/gathering/presenting information, video production and editing to name a few.

Embedding video-production into the course

Nancy’s project was seen as a way to “further embed […] practical experiences [walks, fieldtrips] within the programme” while it would “enable students to gain a different/complementary perspective on the concept of narrative” for Jennifer. It was thus important for both to integrate video production as (part of) a final task towards which students worked during the course instead of as a stand alone activity.

JenniferAs highlighted in the description of the project, video production was gradually introduced in the Geography course. Students received the help from a professional filmmaker and were able to familiarise themselves with the equipment during a trip to Manchester in the first part of the year.

In Jennifer’s project, students received training in video-making face to face during seminars and through resources made available on Moodle.

Students were also made aware of the various ethical, safety and copyright considerations when filming, interviewing and using material other than theirs.

<= Resources on video production made available to EU458 students on Moodle

 

In terms of assessment, even though the video production exercise was formative for both projects, students received feedback on their work. Geography students received feedback on their overall presentation that included comments on the style and overall message of their video. Students from the European Institute course were given a template of the feedback form to be aware of the assessment criteria when producing their videos. They included design (style and organisation, creativity) and message (content, quality, overall impression).

Next year group videos will count as 50% of the EU458 summative assessment and adjustments will be made to the course to support this.

Interested in using student-produced content in your teaching?

Have a look at the past Students as Producers projects in our LTIG Grant Winners section or get in touch with us!

Read about LSE Innovator William Callahan‘s successful implementation of student-produced videos in his IR318 Visual International Politics Course.

 

 

Game-based learning: teaching how to conduct a research project using a board game

In January, Dr Kay Inckle was awarded an LTI Grant for her “Game of Research” project. She received funding and help from staff at LTI to design and create a board game to help social science students understand the “essential components for a successful qualitative research project”. Findings from her evaluation of the first stage of this project give us some interesting pointers as to how games can be used to support teaching and learning.

June 14th, 2016|games, innovation, LTI Grant Winners, LTI Grants, Projects, Teaching & Learning, TEL Trends, Uncategorized|Comments Off on Game-based learning: teaching how to conduct a research project using a board game|

Creating a Smart Writing Environment with Academic Markdown

In January, Tobias Pester, postgraduate students in the department of International History at the LSE, was awarded an LTI Grant for his project to “develop, document, and teach a Workshop for Sustainable Authorship for students of the LSE that familiarizes and equips them with the writing environment of Academic Markdown”. The workshop will take place on Tuesday, 7th June and a recording will be made available afterwards. Read about his experience of this handy tool.

PESTER-profilepicIn the spring of 2015 I finished my first year of American grad school. Coming from the German university system I knew it was going to be a Protestant re-education camp in terms of work load and ethic. By the end of that spring I had to write three sizeable papers in short succession and ‘time is of the essence’ took on a new meaning. Lucky for me some of my friends had just started using this writing set-up that streamlines all the things that take no brain but lots of time: citations, the bibliography, and worrying about the different format of citations when in footnotes vs. when in the bibliography.

Enter Academic Markdown and Pandoc. So-called markup languages like LaTeX have long been used by authors in the sciences. They’re great to handle formulas, diagrams and other sciences-specific requirements. For humanist writers, however, the upside to learning a markup language had been comparatively small. All we really need are basic formatting options, block quotes, and citations.

That’s where Markdown comes in handy. It’s designed to satisfy those requirements and be easy to pick up at the same time. It only takes five minutes to learn how to mark a header or a footnote as such and the text remains visually intact and perfectly readable in its raw form. And because formatting, citation management, and bibliography are almost entirely automated it affords an utterly distraction-free work flow. I work on crafting my text and crafting my text only. The last line in my manuscript is the header ‘Bibliography’. When I’m done pouring my blood, sweat, and tears onto the screen, I run it through a simple program called Pandoc once and, voilà, I get a ready-made ´pdf´ or ´docx´ with citations and bibliography according to whichever citation style language I specified.

AcademicMarkdown

The text in Academic Markdown and after formatting

Using that particular set-up last spring I became a writing machine. And the many hours freed from formatting could go into refining my argument or polishing my prose. I am since doing all my writing this way, from response papers to my dissertation, from personal letters to invoices. American grad school, however, still kicked my ass.

To share the benefits of this work flow I am developing and teaching a class with the generous help of an LSE Learning Technology and Innovation Grant. The workshop will take place on Tuesday, 7th June, 2-5 p.m. in 32L.LG.18 alongside the Teaching and Learning Centre’s Dissertation Week. Spread the word and join us!

Click on the picture for more information and to book

Click on the picture for more information and to book

Hit me up on Twitter at @philomonk. I’d love to hear your thoughts! #SmartWriting16