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Sonia Livingstone

June 27th, 2018

The tale of Iggle Piggle and the slot machine: children’s exposure to gambling

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Estimated reading time: 10 minutes

Sonia Livingstone

June 27th, 2018

The tale of Iggle Piggle and the slot machine: children’s exposure to gambling

0 comments

Estimated reading time: 10 minutes

A whole generation of youth is growing up surrounded by advertisements for gambling, be it online, on radio or on television. The UK Gambling Commission’s latest report claims that the majority of 11 to 15-year-olds in the UK have seen gambling adverts on TV or social media, and it is estimated that around 31,000 children are problem gamblers. This post explores how we can become more aware of the risks that children currently face due to changes in technology and regulation. Heather Wardle is an Assistant Professor at the London School of Hygiene and Tropical Medicine and Deputy Chair of the Responsible Gambling Strategy Board. She is funded by Wellcome and her works focuses on understanding youth gambling behaviour and its relationship with technology. [Header image credit: D. Shareski, CC BY-NC 2.0]

It was a bleary-eyed November morning when I settled down with my fractious one-year-old to watch ‘In the Night Garden’ on YouTube. Mid-way through the programme, the first advert flashed up. It was for a national online gambling slots website, advertising the fun to be had by gambling with them. I’d like to say that my concern was immediate, but as a sleep-deprived parent, it took me a while to register what just happened: that in the middle of a programme clearly aimed at children, the technology selecting which advert to show saw fit to advertise online slots.

Now, I appreciate that the advert wasn’t directly aimed at my daughter. Given my work researching gambling behaviour, the algorithms rightly think I’m interested in this. But it seems a fundamental failing if these algorithms aren’t programmed to recognise that anyone watching something like ‘In the Night Garden’ is likely to have kids with them or is a child themselves. This would be a quick fix, it’s a simple line of code that recognises that, yes, I am interested in gambling, but probably not when watching content aimed at children. Large tech companies should do this as standard, and not just for gambling but for any age-restricted activity.

This is just one example of the myriad ways that children are now exposed to gambling. A whole generation of youth is growing up surrounded by advertisements for gambling, be it online, on radio, on television and through sponsorship. In 2012, it was estimated that children, on average, were exposed to 230 television adverts for gambling products per year (Ofcom, 2013). You could easily double or triple that number if they watched any kind of live sports event.

Recent data from the Gambling Commission shows the vast majority of children in the UK aged 11-15 could recall seeing gambling adverts on TV or social media, with 42% saying they saw gambling adverts on social media at least once a week. Of those who saw social media adverts, 2% said that they had prompted them to try gambling for the first time, or had increased the amount of gambling they already did. Whilst this may seem like a fairly low level of change, it’s worth remembering that these are children being prompted to try age-restricted activities. The purpose of this advertising is to promote use, so it is not surprising that some children report these types of effects. The question for policy makers is whether, under the current system, we can ever really adequately protect children from being exposed to gambling advertising and marketing or whether the system needs to change.

The role of gambling in the lives of children is ambiguous, certainly from a policy standpoint. On the whole, most commercial forms of gambling are prohibited among those under 18. But exceptions to this are made for National Lottery products, including their online instant win games and scratchcards, football pools and other lotteries, which are legal for those aged 16 and over. Finally, there are some forms of machines, those with stakes of 10p and prizes of £5, that are legal for anyone of any age. And, of course, there are no legal restrictions about what goes on within families and between friends.

But as any young person will tell you, legal restrictions don’t mean that you don’t do it. In fact, 12% of children aged 11-16 have gambled in the past week; half of which was via age-restricted gambling activities. Often parents or older friends/relatives facilitate this gambling but not always: 43% of children who had gambled online had done so using their parents account without their knowledge (Wardle, 2018).

Why are we concerned about this? Isn’t gambling just another rite of passage for children? Well, it is and it isn’t. Some children report experiencing a range of adverse consequences because of their gambling. This ranges from gambling causing arguments with family or friends, to missing school because of gambling, to being preoccupied thinking about gambling. Overall, it is estimated that 0.9% of children aged 11-15, or 31,000 children to put it another way, have such a range of difficulties with their gambling that they are considered to be problem gamblers. Gambling is not a risk-free activity.

Furthermore, gambling or gambling-like activity is, arguably, becoming an increasing part of everyday life. Facsimile forms of gambling are increasingly available within other activities. For example, children can play social casinos or slots which replicate online slot machines or casinos but instead of gambling for cash, you gamble for virtual currency. There is gambling within video games or gambling by betting ‘skins’ (virtual possessions won or purchased within video games). The Gambling Commission estimates that around 4% of children had bet using skins in the past week, and 11% have ever done it.

It’s probably safe to say that most parents aren’t really aware of what skins gambling is or perhaps of the existence of social casinos. As I found that bleary-eyed November morning, it’s all too easy to let this wash over you, to not notice. But it is worth being vigilant – children born since 2005 are growing up in a vastly altered gambling landscape – this is both due to changes in regulation and changes in technology. You might argue that we have created the conditions for a vast generational experiment, the outcome of which is uncertain but could easily lay foundations for future problems. My hope is that this isn’t the case. My instinct perhaps tells me otherwise. But from now on, I’ll be watching ‘In the Night Garden’ using YouTube Kids, so, let’s hope, the tale of Iggle Piggle and the slot machine ends here!

This post gives the views of the author and does not represent the position of the LSE Parenting for a Digital Future blog, nor of the London School of Economics and Political Science.

About the author

Sonia Livingstone

Sonia Livingstone OBE is Professor of Social Psychology in the Department of Media and Communications at LSE. Taking a comparative, critical and contextual approach, her research examines how the changing conditions of mediation are reshaping everyday practices and possibilities for action. She has published twenty books on media audiences, media literacy and media regulation, with a particular focus on the opportunities and risks of digital media use in the everyday lives of children and young people. Her most recent book is The class: living and learning in the digital age (2016, with Julian Sefton-Green). Sonia has advised the UK government, European Commission, European Parliament, Council of Europe and other national and international organisations on children’s rights, risks and safety in the digital age. She was awarded the title of Officer of the Order of the British Empire (OBE) in 2014 'for services to children and child internet safety.' Sonia Livingstone is a fellow of the Academy of Social Sciences, the British Psychological Society, the Royal Society for the Arts and fellow and past President of the International Communication Association (ICA). She has been visiting professor at the Universities of Bergen, Copenhagen, Harvard, Illinois, Milan, Oslo, Paris II, Pennsylvania, and Stockholm, and is on the editorial board of several leading journals. She is on the Executive Board of the UK Council for Child Internet Safety, is a member of the Internet Watch Foundation’s Ethics Committee, is an Expert Advisor to the Council of Europe, and was recently Special Advisor to the House of Lords’ Select Committee on Communications, among other roles. Sonia has received many awards and honours, including honorary doctorates from the University of Montreal, Université Panthéon Assas, the Erasmus University of Rotterdam, the University of the Basque Country, and the University of Copenhagen. She is currently leading the project Global Kids Online (with UNICEF Office of Research-Innocenti and EU Kids Online), researching children’s understanding of digital privacy (funded by the Information Commissioner’s Office) and writing a book with Alicia Blum-Ross called ‘Parenting for a Digital Future (Oxford University Press), among other research, impact and writing projects. Sonia is chairing LSE’s Truth, Trust and Technology Commission in 2017-2018, and participates in the European Commission-funded research networks, DigiLitEY and MakEY. She runs a blog called www.parenting.digital and contributes to the LSE’s Media Policy Project blog. Follow her on Twitter @Livingstone_S

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